Run 3000 was designed for a class project with 2 other members. The objective was to create a game using the Google VR SDK and have it run using Google Cardboard. When designing the game I did have to take into account two major roadblocks, the lack of buttons or user-input controls, and motion sickness. I ended up going with an endless-runner because these games are usually played in short bursts, and would be able to play similarly in the GoogleVR control scheme as it would on any other platform.

The controls are as follows:

  • Tilt head left or right to move in that direction.

  • Look around the environment in order to aim the pointer.

  • Press the Google Cardboard button in order to confirm a menu selection.