A Game Designer is a multi-departmental communicator. When creating a complex system with many design layers, I try to ensure that my documentation is as clear and concise as possible for those who work around me.

My experience with all forms of the developmental pipeline has given me an invaluable, empathetic understanding of the nuances in designing games.

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Diablo-like dungeon level (2020)

An isometric level I created after studying patterns in the way Diablo 3 lays out its procedural dungeons.

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ARTE: Lumiere (2018)

Published RPG game based on the Realism and Impressionism art movements

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Arte: Hemut (2018)

Published digital card game based on Ancient Egyptian history

Flippy Fish (2018) - Unity3D

Prototype golf-like game where the objective is to flop a flippy fish towards the pond while avoiding environmental hazards along the way.

Responsible for game/level design, light scripting, some asset creation.

(click to view)

Run 3000 (2017) - Unity3D

Endless Runner game designed around blending that genre within the limitations of virtual reality. Responsible for all programming and level design.

Used Google VR SDK.

(click to view)