A Game Designer is a multi-departmental communicator. When creating a complex system with many design layers, I try to ensure that my documentation is as clear and concise as possible for those who work around me.
My experience with all forms of the developmental pipeline has given me an invaluable, empathetic understanding of the nuances in designing games.
Diablo-like dungeon level (2020)
An isometric level I created after studying patterns in the way Diablo 3 lays out its procedural dungeons.
ARTE: Lumiere (2018)
Published RPG game based on the Realism and Impressionism art movements
Arte: Hemut (2018)
Published digital card game based on Ancient Egyptian history